When Galliventurer was first conceived in the bowels of my brain it was during a particularly good session of playing No Man’s Sky. I had just traversed several different planets finding old…
Tag: game design
Embracing the Procedural
It’s been a hot minute since I’ve had a chance to update regarding Galliventurer. After playing around a fair bit with backends and trying a number of different nosql databases, one of…
Introductory Scene – The Lore of Galliventurer
* muttering accompanied by beeps/electric signal noises * “Huh, how’d you get here? Just when I’d finally resigned myself to floating aimlessly through the endless void of spa- woah hold up, you’re…
Game Realism – Should it Matter?
Something I’ve been battling with recently when contemplating the procedural universe generation for Galliventurer. How realistic should the properties of celestial objects be? In the real world/universe, star’s are visible colours because…