Where’s the Fun?

When Galliventurer was first conceived in the bowels of my brain it was during a particularly good session of playing No Man’s Sky. I had just traversed several different planets finding old…

Game Realism – Should it Matter?

Something I’ve been battling with recently when contemplating the procedural universe generation for Galliventurer. How realistic should the properties of celestial objects be? In the real world/universe, star’s are visible colours because…