Where’s the Fun?

When Galliventurer was first conceived in the bowels of my brain it was during a particularly good session of playing No Man’s Sky. I had just traversed several different planets finding old…

Lists on lists on lists

It’s alive!! Well the very infantile functional proof of concept for the idea that is the procedural generation for the universe of Galliventurer is alive. Above is the result of a single…

Game Realism – Should it Matter?

Something I’ve been battling with recently when contemplating the procedural universe generation for Galliventurer. How realistic should the properties of celestial objects be? In the real world/universe, star’s are visible colours because…

Frontier Explorer

I’ve been thinking about, tinkering with and procrastinating over making a game for years. I have untold gigs worth of Unity projects clogging up, not only my desktop & laptop hard drives,…