Never more true than today, knowledge is power. Or more aptly in today’s world the ability to provide & control the flow of knowledge is power. Recently there’s been several large course corrections occur, several years too late but hey, better late than never as the saying goes. This highlights one of the biggest and…
Tag: theory (page 2)
Genetic Revert & Refresh
The premise is pretty simple, what if we could press the undo button for DNA related aflictions. It’s a sound theory but whether it would actually work or not is questionable. The possibilities!This particular train of thought was mostly born from thinking about cancerous cells, which grow out of control due to a minute mutation…
Our Robot Overlords
Artificial intelligence is often touted as the future demise of the human race. We’ve all heard it, the robots will either wipe us out or rule us with an iron fist, the last being quite literal. Call me a niave optimist, but truly intelligent artificial sentience won’t be like us. Our species is a by-product…
Game Realism – Should it Matter?
Something I’ve been battling with recently when contemplating the procedural universe generation for Galliventurer. How realistic should the properties of celestial objects be? In the real world/universe, star’s are visible colours because of their size & temperature, which in turn is based on: their age, elemental composition, and the type of fusion happening within. But…
Random Generation That’s Not So Random
While I do want the Galliventurer universe to be procedurally & randomly generated, I don’t want it to be truly random. There needs to be a modicum of probability involved. Some weighting so that some things are rarer than others. After all we can have too many diamond covered planets or uranium based suns -…





