Tag: theory
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Game Realism – Should it Matter?
Something I’ve been battling with recently when contemplating the procedural universe generation for Galliventurer. How realistic should the properties of celestial objects be? In the real world/universe, star’s are visible colours because of their size & temperature, which in turn is based on: their age, elemental composition, and the type of fusion happening within. But…
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Random Generation That’s Not So Random
While I do want the Galliventurer universe to be procedurally & randomly generated, I don’t want it to be truly random. There needs to be a modicum of probability involved. Some weighting so that some things are rarer than others. After all we can have too many diamond covered planets or uranium based suns –…
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