When Galliventurer was first conceived in the bowels of my brain it was during a particularly good session of playing No Man's Sky. I had just traversed several different planets finding old ruins and exploring as I went. The exhilaration I felt zipping around in space and then…
It's been a hot minute since I've had a chance to update regarding Galliventurer. After playing around a fair bit with backends and trying a number of different nosql databases, one of which has been running pretty solidly with the existing discovered universe of a few hundred…
* muttering accompanied by beeps/electric signal noises *
"Huh, how'd you get here? Just when I'd finally resigned myself to floating aimlessly through the endless void of spa- woah hold up, you're old! Positively ancient, in point of fact, when are you from?! The early 21st…
Something I've been battling with recently when contemplating the procedural universe generation for Galliventurer. How realistic should the properties of celestial objects be? In the real world/universe, star's are visible colours because of their size & temperature, which in…