Burnout

After several months of near constant stressing about work deadlines & topsy-turvy project schedules, I finally came to terms with the fact that I had burnout.  Recently I’ve had a growing sense…

Lists on lists on lists

It’s alive!! Well the very infantile functional proof of concept for the idea that is the procedural generation for the universe of Galliventurer is alive. Above is the result of a single…

Game Realism – Should it Matter?

Something I’ve been battling with recently when contemplating the procedural universe generation for Galliventurer. How realistic should the properties of celestial objects be? In the real world/universe, star’s are visible colours because…